SKETCH BOOK AND ALTERED ART
Click HERE for sketch book art slide hows of professional artists!
Why we sketch/web/wireframe/davinci
History of Drawing
Images of altered art for inspiration
Altered art of Brian Dettmer
The altered art of Karen Wimsy
A to Z Words of Me Sketchbook
TED Talks - Frank Warren - Post Secret
Why we sketch/web/wireframe/davinci
History of Drawing
Images of altered art for inspiration
Altered art of Brian Dettmer
The altered art of Karen Wimsy
A to Z Words of Me Sketchbook
TED Talks - Frank Warren - Post Secret
STUDENT ART:
BIG IDEA: Students will create sketch books to be used throughout semester spent in Visual Arts. These books will consist of thoughts, notes, drawings, creative ideas, procedures and design concepts. SKETCH BOOK IDEAS
ESSENTIAL QUESTION:
KEY KNOWLEDGE: Students will:
Sketchbooks are an ideal tool to encourage learners to become actively involved in learning as a process and help develop a sense of self discipline. There are times when working in your sketchbook is a fluid and natural process. At other times, you may want to purposefully prompt yourself, and take your thinking/sketchbook work to another level.
The sketchbook process, depending on the pages, composition and theme may take up each class period. A student can work pages separately or the entire book as a whole piece. This book may be a journal, an ongoing book of drawings or a visual history of an event, place or time.
ART HISTORY/ARTIST REFERENCE: Perrin Ireland, Jason Grube, Keith Danger, Leonardo DaVInci, Edvard Munch, Eric Fischl
Artists Using Visual Journals:
Sketchbooks are:
MAGNET THEME CONNECTION:
It’s easy to come up with an idea but the hard part is to understand how that idea will take shape. This is where sketching is useful. Sketching happens in many professions that involve creativity and construction. Even Leonardo Da Vinci had to sketch out his inventions before he started to build them. No matter how smart you are, it’s impossible to go from a simple idea in your head to immediately building it out without hashing out the details in between. Sketching out your idea before you build is necessary for every designer to do.
A visual journal can be:
ACTIVITIES / DESIGN PROCESS: Tips for Working in Your Sketchbook:
THE SKETCHBOOK
GOALS / Sketching Requirements: Draw and practice every day! Think outside the box.
1. At least one sketch due every week.
2. Drawing demonstrates a STRONG use of TIME and EFFORT
3. At least 20-30 minutes evident in each sketch
4. All loose leaf sketches with: Name, Advisory, Class, Date
5. All pages with word assignments will have drawings
6. Keep sketches in sketching folder or sketchbook. I will do sketchbook check randomly.
7. Extra sketches = Extra Credit!
SKETCHING IDEAS
SKETCH BOOK WRITING BASED THINKING
EVALUATION:
Excellent-Extensive graphic and verbal documentation of idea and their development and exploration. Representations are clear and comprehensive. Includes both the designs themselves and the presentations from initial concept through the development phases
Very Good-Complete graphic and verbal documentation of ideas and their development and exploration. Representations are clear. Includes both the designs themselves and the presentations from initial concept through the development phases.
Good- Adequate graphic and verbal documentation of ideas and their development and exploration, may be incomplete in one area. Representations are not highly developed. May include significant work on the design without the presentation or the presentation without the design.
Fair-Incomplete graphic and verbal documentation of ideas and their development and exploration. Weak representations. May include work on the design without the presentation or the presentation without the design.
Poor- Very incomplete documentation with inadequate notation techniques. May include work on the design without the presentation or the presentation without the design.
ESSENTIAL QUESTION:
- How might we use a personal sketchbook to plan and reflect on our lives and objects that tell a story about who we are?
- What is the purpose of a sketchbook and why might they be relevant to real world applications?
KEY KNOWLEDGE: Students will:
- Develop experimental techniques
- Demonstrate artistic literacy and written communication skills
- Demonstrate drawing and visualization skills
Sketchbooks are an ideal tool to encourage learners to become actively involved in learning as a process and help develop a sense of self discipline. There are times when working in your sketchbook is a fluid and natural process. At other times, you may want to purposefully prompt yourself, and take your thinking/sketchbook work to another level.
The sketchbook process, depending on the pages, composition and theme may take up each class period. A student can work pages separately or the entire book as a whole piece. This book may be a journal, an ongoing book of drawings or a visual history of an event, place or time.
ART HISTORY/ARTIST REFERENCE: Perrin Ireland, Jason Grube, Keith Danger, Leonardo DaVInci, Edvard Munch, Eric Fischl
Artists Using Visual Journals:
- Eric Fischl - Journaling began as sketchbook and grew into large-format glassine drawings of journal pages.
- Leonardo da Vinci - Recorded questions and daily observations visually and verbally in a sketchbook.
- Edvard Munch - Used visual journal to develop ideas and record daily observation and reflections.
Sketchbooks are:
- Development of Personal Themes. Conceptual drawing, use of metaphor to represent an idea, or drawings based on imagination and not reality, subject matter theme; exploration of one subject.
- Recycling images & text from an existing book for exploration of a personal theme. Exploration of World: Discovery sketching, Drawing to see.
- Therapy: Relaxation, a meditative activity, stress relief, anxiety release, anger management, concentration.
- The chronological and automatic recording of personal improvement.
- A journal can become for you a place where you can work out themes as they develop on the journey.
- A tool to develop the habit of creativity while developing an intuitive awareness.
- A means of communication, a holding place for ideas to share with others.
- A note taker’s paradise - a place where ideas can be kept in the written form as well as visually.
- Good for keeping technical notes. EX: Mixing colors and learning theory.
- A personal and safe haven where you can experiment with abstractions. It will facilitate an unveiling of ways to express emotions and feelings.
- An artistic venture: Your journal will naturally evolve into your precious planning tool.
MAGNET THEME CONNECTION:
It’s easy to come up with an idea but the hard part is to understand how that idea will take shape. This is where sketching is useful. Sketching happens in many professions that involve creativity and construction. Even Leonardo Da Vinci had to sketch out his inventions before he started to build them. No matter how smart you are, it’s impossible to go from a simple idea in your head to immediately building it out without hashing out the details in between. Sketching out your idea before you build is necessary for every designer to do.
A visual journal can be:
- Big enough for you to be able to experiment with ease
- Small enough to take with you everywhere you go
- Inexpensive
- Made from quality paper in case you have a drawing that you want to frame
- Have paper that may need to hold paint at some stages
- Have a hard bound cover so that it is durable and can give support behind the drawing and also have a ring or flexible binding
- Fairly attractive so that it becomes the book you treasure
- Can be an old repurposed book or agenda
ACTIVITIES / DESIGN PROCESS: Tips for Working in Your Sketchbook:
- Try to carry your sketchbook around where ever you go and draw every day.
- Journaling is best if it is done daily. It is also easiest to remember if it is the first thing you do when you wake up in the morning. Start the day by recording a drawing of your dreams. If you haven't dreamt throughout the night, simply draw the first thing that occurs to you when you wake up
- Utilize the negative space as much as the positive space.
- Develop a variation of line quality in every drawing to make the lines more interesting.
- Experiment with new techniques, materials and papers to create mixed media pages.
- Vary your time. Try 1 minute, 5 minute, 15 minute, 30 minute, 1 hour, and 2 hour sketches.
- Sketches are just that, sketches so don’t strive for masterpieces. Take a deep breath and try to relax. Drawing requires a lot of patience, don’t attempt it when you’re all wound up inside.
- Challenge yourself! Experiment! Don’t just settle on the first idea that wanders into your head.
- Paste in small images or objects that inspired your drawing next to it.
- Draw what you collect, what interests you, what you think about, what captivates your heart, don’t waste your time on subjects that don’t interest you because your drawings will reflect it.
- If creating observational drawing, remember to draw what you see and NOT what you know.
- Use shading, horizon lines, perspective, highlights and shadows to create the illusion of depth in a 2-D drawing or to add implied texture.
- Record something that catches your eye: rapidly sketch the scene, draw some selected details, make color notes, or use colored pencil.
- Note down some ideas: Write as well as draw - your own ideas, or quotes - stick in inspirational photos or clippings - jot down composition possibilities.
THE SKETCHBOOK
GOALS / Sketching Requirements: Draw and practice every day! Think outside the box.
1. At least one sketch due every week.
2. Drawing demonstrates a STRONG use of TIME and EFFORT
3. At least 20-30 minutes evident in each sketch
4. All loose leaf sketches with: Name, Advisory, Class, Date
5. All pages with word assignments will have drawings
6. Keep sketches in sketching folder or sketchbook. I will do sketchbook check randomly.
7. Extra sketches = Extra Credit!
SKETCHING IDEAS
- Self-Portrait: Sketch a picture of yourself. Use a mirror at home while you are sketching. Draw what you see in the mirror in REAL LIFE. Try your best not to use your imagination.
- Create a page and answer the question: What is Art? What goals do I have for myself artistically? Combine drawing with words.
- Intuitive Drawing: Draw without the intent of purpose. Allow your mind to flow freely without thinking of the outcome.
- Sealed Secret: Seal a secret in an envelope – create a cover for the envelope or if you feel open minded just write it and draw it to share with all!
- Zentangle: create a doodle design, Can be black and white or color, take it further and make your zentangle into something recognizable.
- My top 10 favorite things: What do you love in life?
- My top 10 dislikes: What do you not like?
- Draw a sphere showing a light source and value.
- Animal Spirit: Create a page and draw an animal you relate too. Write down the traits of that animal.
- ROCK PAPER SCISSORS: Draw your hand in different positions. Perhaps make a drawing also of an actual rock, paper and scissors?
- Zodiac: What’s my zodiac? Could be Chinese, western or both! Draw the symbol, Create a composition using the symbol and also write down the traits.
- Draw a bird’s eye view of your feet.
- Create a dream or a goal you have for yourself.
- Artist Page: find an artist you like a draw an image created by that artist. Write a brief statement about what you learned about the artist.
- Self-Portrait: Sketch a picture of yourself. Use a mirror at home while you are sketching. Draw what you see in the mirror in REAL LIFE. Try your best not to use your imagination. Yes! You are doing this one again. We want to see the progress you have made.
- Every day object: Ex: Hairbrush, water bottle, soda can, bag if candy, chair, hammer, pencil, notebook
- Create at least 3 blind contour drawings while drawing an object.
- Draw a continuous line drawing.
- Ice water: Draw the water and the ice cubes through a CLEAR glass.
- Tree or Plant: Go outside and find a plant, tree, or flower. When you are drawing include the light that you see that is reflecting on the plant or tree.
- Clouds: Draw cloud formations, name the types of clouds you are drawing
- AND I QUOTE: Create an image using your favorite quote or line from a nook.
- Mandala. Find at least 3 facts about the mandala and take notes! Draw 3 different Mandala designs.
- Future: Draw a cityscape of the future and or products that we might have. How will life be different?
- Draw a poem.
- Paper: Take a piece of paper and crumble it up. Draw what you see.
- Draw a skull or a skeleton. Create a never before seen species.
- Leaf: Draw the detail of a leaf; draw many leaves in a pile.
- Spoon portrait: Take a REALLY shiny spoon and draw what you see when looking into the spoon.
- Dark Portrait: Draw yourself in a dark room. Take a flashlight and point the light upwards. Draw yourself from that view.
- Sleeping People: Take someone by surprise and draw someone sleeping.
- Fruit: Draw fruit with a twist. Make them CrAzY colors.
- Alphabet: Create your own alphabet typeface.
- Elements: create imagery representing the universal element that represent Earth, Air, Water, Fire. Do this in a creative way!
- Ying to the Yang: Yin and Yang represent balance in the universe and yourself. Draw Yin and Yang in a new format.
- Fears: What do you fear in life? Express it with color.
- Ideal location: If you I could live anywhere where would that place be?
- Yummy in my tummy: Draw your favorite food
- Create the Elements: Earth, Air, Fire, Water
- Poetry page: Create imagery and poetry using a page in a book or even a newspaper.
- Global issues: What is important to you in the world?
- CrAzY ZaNy: Make something that doesn’t make any sense at all.
- Value Scale: Create a value scale and show at least 5 different values.
- Word Face: Draw a portrait using only type/fonts.
- Circular motion: Draw a portrait only using circles.
- Rock pile: Create a pile of rocks that look impossible to be balancing, be sure to use shading techniques.
- I am a robot: Describe what it can do.
- YOUR CHOICE: Use your imagination.
- PRIZED POSSESSIONS: Draw two of your most prized possessions on a table.
- MAGNIFIED IMAGE: Use a magnifying glass to draw something up close.
- A close up of 2-5 pieces of popped popcorn: Focus on the shadows and light. You can choose to draw something else incredibly close up such as a flower, coins.
- HERO: What is a hero? Draw your favorite hero or what that hero would look like.
- Demonstrate 3-D perspective.
- Create a negative space drawing.
- Merge a human and animal together.
- Draw an object just using its shadow. No contour lines allowed.
- Draw three views of the same object on one page. They can overlap. Arrange to make an interesting composition.
- Draw something floating.
- Album Cover: Draw your favorite music artist’s album/CD cover. Create a NEW album cover, combine with some of your favorite lyrics.
- Shoe: Find your favorite shoe in your closet and start sketching! Place close attention to the textures and to detail when you are drawing your shoe. Combine shoes on top of shoes.
- Bedroom: Sketch your bedroom or another room at your house. Focus on drawing in good proportion and using lines and angles well.
- Recreate a new version of the Mona Lisa
- Non animal sense: Make a new animal combining 2-3 different animals together.
- Draw without looking.
SKETCH BOOK WRITING BASED THINKING
- Draft a letter to a famous artist. Ask him/her something they have caused you to wonder about or ask open-ended (meaning no yes/no answers) questions about their work.
- Make a two-page spread of concrete poetry. Poetry that plays on the negative space on the page to create a reading rhythm, visual aesthetic, or an emotion.
- Find examples of all the art elements and principles in magazines, visual culture artifacts, etc., label which element/principle they exemplify, and give a brief description.
- Answer a questions with your own personal response (write down the question too):
- What is your definition of art?
- What roles can art serve in a society?
- What make good art?
- What makes bad/ugly art?
- Who decides what art is important?
- What is the deference between ‘high’ and ‘low’ art?
- Does color carry emotional baggage? Explain.
- Is realistic art just illusion making?
- What are the purposes of art museums?
- Why should art be taught in schools?
- When is an artwork finished?
- Is there an art trait that be pasted down genetically?
- What commercial artist jobs do you know of?
- What genre, style, or medium of art resonates with you? Why?
- Which artists or movements inspire you? Why?
EVALUATION:
Excellent-Extensive graphic and verbal documentation of idea and their development and exploration. Representations are clear and comprehensive. Includes both the designs themselves and the presentations from initial concept through the development phases
Very Good-Complete graphic and verbal documentation of ideas and their development and exploration. Representations are clear. Includes both the designs themselves and the presentations from initial concept through the development phases.
Good- Adequate graphic and verbal documentation of ideas and their development and exploration, may be incomplete in one area. Representations are not highly developed. May include significant work on the design without the presentation or the presentation without the design.
Fair-Incomplete graphic and verbal documentation of ideas and their development and exploration. Weak representations. May include work on the design without the presentation or the presentation without the design.
Poor- Very incomplete documentation with inadequate notation techniques. May include work on the design without the presentation or the presentation without the design.